Players have the option to scramble the letters (new game board), but this option creates burning tiles as punishment. In addition, there is a special word players are to look out for, worth ever-increasing bonus points throughout the game.
If an unusual word is found, or a word with more than five letters, bonus letters are created, worth extra points when used in a word. When a word is removed from the screen, unknown new letters drop down from above. When a word is formed, the game will refuse words its dictionary does not recognize, without penalty, and the player gets to try again. It also has a passive interface in that it will wait for players to ponder without penalty (no TIMER), and will allow players to "try out' word combinations that might not be words without penalty.
These tiles can be transformed into bonus tiles of various colors and values by finding a difficult word or one with many letters.īook worm has an active interface with the start screen, as players must click a button to start, review rules, etc. The visual interface is quite simple: a grid of letter tiles, with Lex the bookworm, to the left of the grid, who "eats" the accepted formed words, so that new letters can drop down into the grid of available letters used to form words. The game does reward players with frequent level advancement, however, effectively keeping ME motivated to keep playing.Įxplanation of Physical / Visual Interface: īookworm uses a physical interface because the player must select the letters to form the words using an input device, such as a computer mouse, and then double-click to submit the word to the game's dictionary for acceptance or rejection, or click a SUBMIT button. Players do NOT know those in advance, which would help in forming word strategy.Įxplanation of Active / Passive Interface: īookworm advances players through the game with ever-increasing letter complexity: more uncommon letters, and bunching letters (too many vowels, or too many consonants) making word formation increasingly more difficult. The intrinsic part is exceeding my personal best score, and finding new words I did not know were words, since the game will let you "try out" letter combinations you think MIGHT be words without penalty.Įxplanation of Perfect / Imperfect Knowledge: īookworm works on perfect knowledge primarily, since I can see the entire screen, and no letters are hidden EXCEPT for the letters that drop in when a word is spelled, taking those letters off. At each stage, the game informs players which word found during that level was worth the most points, and also, which word the game decided was the "best" word found. Points are awarded for finding the "special" word. Points are awarded for unusual words, and for words with more letters in them. There are points assigned for each letter on the board: common letters are worth less points, uncommon letters are worth more. : Explanation of Intrinsic / Extrinsic Knowledgeīookworm works on both extrinsic and more subtly on intrinsic rewards. To be sure we are on the same page with terms, here are Web-based definitions of the game design terms your posting used, since I do not have access to whatever course textbook you were using in class.Īnalyze at least five key areas from the book: No doubt you will choose another game, so check my responses, and model yours after my suggestions. I have answered the questions you are supposed to respond to, based on my experience with this particular game. One game I play a LOT for downtime and mental relaxation (the only reason I play a game) is the classic version of Bookworm, by PopCap Games. December 24, 2021, 11:07 pm ad1c9bdddfĪttachment is MS Word 2010, and contains the information here, copied and pasted for you to see. Score (rate the game on a scale from 1 to 10 - with 10 being best) © BrainMass Inc. What didn't work (discuss 3 game features that did not work for you, and why) What worked (discuss 3 features of the game that worked for you, and why) Platform (mention only the platform on which you played the game) Write about a paragraph for each, and clearly label the concept with a subheading in the document. Select key concepts that are relevant to your game, and only select the topics that will yield interesting analysis.
Play an electronic game for a minimum of four hours, analyze at least five key areas, and then use your analysis of the key concepts to write a short review of the game. This content was COPIED from - View the original, and get the already-completed solution here! Not what you're looking for? Search our solutions OR ask your own Custom question.